|
Harbinger Improvements:
Harbingers now drop fewer stacks of poe orbs currency shards, but these shards have reliably higher stack counts. This results in a higher total number of currency shards than before. Harbingers now appear more frequently in Map areas.
More powerful Harbingers now appear more frequently. The volume of shards they drop has been increased, and they are also better dressed. You now need to complete 50 Harbinger End-game maps to complete the "End Game Grind" challenge (down from 100).
Minions spawned by Harbingers were granted a resistance to all damage types that decayed over time. This is now multiplicative with other forms of damage taken. This change means that they can't be trivialised by Wither, cheap poe orbs Shock and other modifiers to damage taken. Harbingers are now less likely to enter a state where they don't summon new monsters. The Harbinger Flame Dash ability now Flame Dashes its minions to your location. The Harbinger Storm Call-like ability now attaches to the minions, moving with them. The Harbinger Flameblast ability is now stronger but used less often.
The Harbinger Storm Cascade ability no longer stops at the Harbinger's minion's location. Instead, it will pass through, making it much more deadly for characters at a distance. Added several new abilities for the Harbingers to use. Be careful! The Harbingers from Act 6 poe chaos orbs onwards now have a chance to spawn an Obelisk when they summon monsters. These obelisks have a variety of skills. Increased the speed of most Harbinger encounters. Increased the speed that Harbingers can deploy minions. We're also slightly increasing the number of shards dropped by Harbingers. Reduced the chance of getting lower-value shards from Harbinger drops in yellow- and red-tier maps. BY http://www.playerhot.com/games/path-of-exile/Golds here now..so thanks. well done! |
|
|